Tuesday, February 26, 2019

Screen Time for Young Children- the Outs

So...now for the "outs" of screen time for young children. As you may have guessed there are plenty of reasons to limit the amount of screen time for young children- and studies to back them up. Click here to see the pediatrician recommended amount of screen time for each developmental age and here for a current study about the effects of screen time on the brain, but before you do, take part in my poll, to your right.

Doctors taut a "subtle damage" that occurs with excessive screen use. Recent studies show children spending an average of 7 hours a day in front of screens. That is over 3 times what is recommended, and concerning given what risk there is for the developing brain's frontal lobe. In fact, researchers have found that excessive screen time can atrophy (lessen) parts of the the frontal lobe important for executive function and empathy. That's a big deal- children need to be able to make positive choices to get through their day and accomplish tasks (executive function) and one would hope children would become adults with hopefully enough empathy to make the world a better place.

While some screen use is arguably "better" than others (using a computer to do school work vs. watching screen violence for example),  the dopamine associated with pleasurable screen use can also be somewhat addictive. If you have experienced a child who is unreasonably beyond unhappy at being asked to turn off a screen, you might be witnessing this effect. If you can liken their behavior to yours after not being able to have your morning coffee- maybe it's time to limit screens a bit?

Game-like learning apps take advantage of this effect. When children experience a dopamine rush while learning math in a game-like app like Dreambox, will they be addicted to learning math? It's an interesting question, and I think for some young students, the answer might be yes. However, how much should game-like learning apps drive the learning of students today?

Especially for younger students, I would mostly recommend social, play based learning over game-like learning apps. As a leader of learning, for students in Pre-K to 2nd grade, I would be a little apprehensive to see groups of children this age asked to sit in front of a screen for more than 30 minutes at a time. For 3rd grade and up, I see no problem including screen time for game-like learning apps as long as it's within pediatrician recommended guidelines, and keeps in mind children are probably spending additional time on screens at home.

In conclusion for the "outs" of screen time for young children, while I highly recommend- to educators and families- following the pediatrician recommended amount of screen time for young children, I realize educators and parents must make their own choices. To that effect, I'll share that I'm very honest with my son about screen time. I've let him know what studies show it does to your brain, and I'd like him to follow what doctors recommend for him. He doesn't like it when I limit his screen time, but my hope is that he'll be able to forgive me for it later.


Saturday, February 23, 2019

Screen Time for Young Children- the Ins

Now for the first installment on that series of articles I mentioned about screen time for young children. Today I will focus on how using screen based learning opportunities can help young children- the "ins" of screen time for young children. BTW- if you have a moment, please respond to the screen time poll to your right.

Knowing what the "ins" are for screen time and young children (ages 0-8) is tricky. Besides TV, computer/video games didn't enter my home until I was 10, the age my son is now. (Dark Castle on the MacPlus, anyone)?  I know that I enjoyed playing video games and reaching the elusive "end" of the game. My brother and I would have "friendly" competition to see who could beat the game first, (Super Mario- 1-3). We share simpatico to this day involving the goal setting and surmountable challenges posed by early video games. My brother and I both have wicked hand eye coordination and ability to problem solve with trial and error. (Thanks Mario and Luigi)! We otherwise are high functioning humans (both valedictorians and hold Master's degrees), but how much did video games actually have to do with that?

Spending a couple of hours on video games a day at age 10 was one thing, but what about children in those sensitive developmental years, particularly ages 0-8? Nowadays, 5-year-olds who play Minecraft are not hard to find. I haven't watched PBS Kids with my son for a while, a time-tested, excellent screen based learning opportunity in its own right,  but at the time ABCMouse was running infomercial after infomercial about their early learning software, featuring 2-year-olds who had learned to read. What will this mean for our future?

Because technology has developed so quickly, it's not surprising it has made its way into early learning classrooms as well. For instance, when I taught Kindergarten, I would use and recommend that parents use the BOB book app. I'll admit it, I loved everything about BOB books- the app as well. Besides that, however, I didn't have a computer in the classroom or a computer lab at my school for general student use. Time spent working in schools as a music teacher/early childhood assistant meant seeing the occasional computer learning station, and computer lab, but not much more than that. Most of my work was for private preschool and K-8 schools, however.

Sending my son to public school Kindergarten - 2nd grade meant getting codes for RAZ Kids and Dreambox. Students used the apps twice weekly in the computer lab. At age 10, my son is both reading and doing math above his grade level- doing great academically. However, so was I at his age, and I didn't have any of that. Somewhat based on data gleaned from these two apps, along with some assessments taken on the computer, teachers were able to determine his reading and math level, and give him supplemental help if needed. I can tell you for sure from some of the research I have done for my Technology for Leaders of Learning class that schools nowadays can store and track student data more than ever- using learning management systems to mark the upward trends created by being more responsive to student needs.

Let try to summarize the "ins" of screen time for young children then, shall we? First, they are a bit of an enigma. It's not easy to give a personal opinion because not only did most parents not have the same type of screen based learning opportunities that their young children do, they haven't been around long enough to really show their long term effects. Learning apps seem to help teachers know how to help students better, which in turn drives student achievement, definitely an "in." Hand-eye coordination, problem solving, creativity- these are skills children can develop on a wide variety of early learning apps. Let's not forget kid friendly TV for early learning, such as PBS Kids. And yes, a 2-year-old can even learn to read and practice basic math skills with software like ABCMouse. That's pretty good, isn't it? Or is it? Tomorrow, I'll write a bit about the "outs" of screen time for young children, in search of a happy medium of course. Stay tuned!

Check out these blogs for more info on screen time for young children:
DigiParenthood
Fred Rogers Center Blog
Jump in for Healthy Kids

Monday, February 18, 2019

Screen Time for Young Children- the Ins and Outs

On this blog, I have written from the perspective of a parent, teacher, and children’s artist to share my experience in providing early learning experiences for children. This week, I’d like to take the opportunity to speak as a leader of learning. As you may know, I am currently working towards a Master’s in Educational Leadership, and I’m taking a class called Technology for leaders of Learning. In this class I have learned about many ways to provide and manage personalized e-learning for students in a classroom setting. 

As a parent, you may have encountered these e-learning resources when your students come home with access codes to RAZ Kids or Dreambox. However, results of multiple studies of the effect of screen time on developing brains have led to pediatrician recommended amounts of screen time for young children. Studies that show harmful effects of screen time on the brain abound. On the other hand, studies also show that learning apps can improve overall student performance.

I have emphasized play based early learning on this blog, in addition to music and movement. I’ve found that not many are highlighting these alternatives to using learning apps or other learning opportunities involving screens. In fact, online, you tend to find links to online learning resources- I am guilty of this myself in promoting my YouTube channel for early learning. Those who opt in for a TV free home, with little to no device use, don’t seem to be as forefront in advocating for their stance on screen time as do advocates of the learning apps themselves. 

As a leader of learning, I am met with this dilemma. How much should I advocate use of learning apps in and out of school? I tend to want to follow pediatrician recommended guidelines, but I also know that learning apps can have a positive effect on overall learning, allowing teachers to keep track of each student’s progress, and providing resources otherwise unavailable or not as easily attained in the classroom. Stay tuned this week and next as I write about the ins and outs of using screen related apps for young children!